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Programming in Python 3
Teach Python with this hands-on, interactive zyBook, the #1 textbook for university intro courses, updated with Python for data science.
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Python for Everyone
The interactive zyBoooks version of this classic introduction to computer programming.
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Programming in C
Contains more than 550 participation activities including questions, animations, tools and over 110 auto-graded programming challenge activities using built-in programming environment. Configurable sections support early/late introduction to functions.
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Programming in C++
Contains more than 700 participation activities including questions, animations, tools and over 150 auto-graded programming challenge activities using built-in programming environment. Includes focus on solid understanding of memory usage and pointers, configurable sections to support early/late introduction to functions and objects, and additional material like arrays and structs. Web-based programming practice environment compiles and executes code in the zyBook.
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Big C++: Late Objects
The interactive zyBooks version of this classic introduction to computer programming.
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Programming in Java
Contains more than 600 participation activities with questions, animations, tools and over 120 auto-graded programming challenge activities that use the built-in zyBooks programming environment. Configurable sections support early and late introduction to methods and objects while additional material includes command-line arguments and engineering examples.
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Java Early Objects
Contains more than 600 participation activities with questions, animations, tools and over 120 auto-graded programming challenge activities that use the built-in zyBooks programming environment. Configurable sections support early and late introduction to methods and objects while additional material includes command-line arguments and engineering examples.
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Big Java: Late Objects
The interactive zyBooks version of this classic introduction to computer programming.
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Data Structures in C++
Contains more than 700 participation activities including questions, animations, tools and over 150 auto-graded programming challenge activities using built-in programming environment. Includes focus on solid understanding of memory usage and pointers, configurable sections to support early/late introduction to functions and objects, and additional material like arrays and structs. Web-based programming practice environment compiles and executes code in the zyBook.
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Data Structures in Java
Contains more than 600 participation activities with questions, animations, tools and over 120 auto-graded programming challenge activities that use the built-in zyBooks programming environment. Configurable sections support early and late introduction to methods and objects while additional material includes command-line arguments and engineering examples.
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Data Structures in Pseudocode
This zyBook features highly visual content, bringing the world of data structures to life. Emphasizes essential data structures and algorithms with animations and tools that are an excellent match for teaching data structures. Contains programming language specific code examples for algorithms and sorting, as well as language-independent pseudocode for data structures to ensure mastery of the fundamental concepts.
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Data Structures Essentials with C++ Examples
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Data Structures Essentials with Java Examples
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Data Structures Essentials with Python Examples
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Data Structures & Algorithms in C++
The zyBooks version of Data Structures & Algorithms in C++ provides a powerful interactive learning experience for students.
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Data Structures & Algorithms in Java
The zyBooks version of Data Structures & Algorithms in Java provides a powerful interactive learning experience for students.
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Data Structures & Algorithms in Python
The zyBooks version of Data Structures & Algorithms in Python provides a powerful interactive learning experience for students.
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Database Systems with SQL
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Mobile App Development with Android and Jetpack Compose
Provides a highly-interactive introduction to Mobile App Development featuring 300+ participation activities, animations and question sets. This zyBook is targeted towards devices running Android using the Java programming language. Topics include user interface components, fragments, application resources, and sensors.
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Mobile App Development with Android and Java
Provides a highly-interactive introduction to Mobile App Development featuring 300+ participation activities, animations and question sets. This zyBook is targeted towards devices running Android using the Java programming language. Topics include user interface components, fragments, application resources, and sensors.
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Mobile App Development with Android and Kotlin
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Web Programming
Teach full-stack development with this fully interactive introduction to key web programming concepts, with embedded HTML, CSS and JavaScript exercises.
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Digital Design
Contains hundreds of participation activities including questions, animations, and browser-based tools like an algebraic solver, circuit simulator, K-map minimizer, state machine capture, high level state-machine capture, and more. Seamlessly integrated auto-generated and auto-graded challenge activities. Ideal for traditional “what’s under the hood” goal, and for introduction to embedded systems.
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Operating System Concepts
The complete text of the latest edition of this seminal book, plus new interactive learning activities to help students absorb the material.
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Computer Organization and Design – MIPS
This digital zyBook contains the complete text of Patterson and Hennessy’s classic book, providing a powerful interactive learning environment.
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Computer Organization and Design - ARM
Brings COD – ARM Edition to life with numerous integrated activities including dozens of animations of concepts like pipelining and hundreds of interactive learning questions. Contains embedded auto-generated, auto-graded challenges like LEGv8 assembly programming (subset of ARMv8) and rewards homework points for student activity completion.
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Computer Organization and Design – RISC-V
This digital zyBook contains the complete text of Patterson and Hennessy’s classic book, enhanced with new interactive animations and questions to help students learn faster and more effectively.
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Introduction to Computer Systems and Assembly Programming
Contains hundreds of participation activities including questions, animations, tools, and seamlessly integrated auto-generated and auto-graded challenge activities. Provides an exceptionally approachable introduction to computer organization. Uses an elegant simple MIPS subset called MIPSzy, which is great for learning and features Integrated MIPSzy and MIPS simulator for hands-on learning. Shows full design of MIPSzy, plus complete behavioral and structural Verilog.
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Programming Embedded Systems
Teaches the discipline of embedded programming, independent of any particular device and emphasizes capturing behavior with a computation model (state machine). Students write their own task scheduler in C (basis of RTOSes). Contains more than 400 participation activities including questions, animations, and browser-based tools including SM capture, PID simulator, and more. Accompanies the RI Tools suite (Windows): C programming, emulation, state machine capture; good for additional homework. Can be used for classes with or without a physical device-specific lab.
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Fundamental Programming Concepts in Coral
Fundamental Programming Concepts in Coral introduces the key principles of programming with Coral, a language developed by zyBooks specifically to instruct students with no coding background.
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Computing Technology for All
Real insights, experiences, and practical skills relating to the exciting world of computing technology. Featuring numerous animations and interactive question sets and built-in tools to enable interactive experiences with Python, HTML, CSS, Javascript, and more.
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AP Computer Science Principles
Presents a highly interactive overview of the AP Computer Science Principles' big ideas: Creativity, Abstraction, Data and Information, Algorithms, Programming, The Internet, and Global Impact, and provides real insights, experiences, and practical skills relating to the exciting world of computing technology.
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AP Computer Science A (Java)
Contains more than 600 participation activities including questions, animations, tools and over 100 auto-graded programming challenge activities using built-in programming environment. Dozens of problems for practicing AP exam questions. Configurable sections support early/late introduction to methods and objects.
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C# Fundamentals
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Troubleshooting Basics
Short intro (2 chapters) to a systematic troubleshooting process containing numerous real-world troubleshooting examples. Teaches basic debugging (using a simple programming language) with debugging examples to illustrate common calculation, logic, loop, and function errors.
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Introduction to MATLAB®
Introduction to MATLAB® zyBook provides an interactive learning experience of programming foundations and MATLAB®. Request eval access.
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Linear Algebra
Exceptionally interactive introduction to linear algebra and matrix theory containing hundreds of participation activities such as question sets, animations and over 250 end-of-section exercises. Dozens of applications connect key concepts in linear algebra to real-world examples in Physics, Chemistry, Circuits, and more.
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Discrete Mathematics
Contains more than 750 participation activities including questions, animations, tools and exceptionally visual presentations of normally hard DM concepts. Features seamlessly integrated auto-generated and auto-graded challenge activities including hundreds of end-of-section exercises.
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Quantitative Reasoning
Teaches math people use in everyday life, using examples like personal finance, health, home maintenance, and cooking, relevant to everyone (not just engineers and scientists) and includes over 150 animations and 225 question sets. This zyBook uses an exceptionally straightforward friendly style that alleviates math anxiety and
has been widely praised by students as helping them realize that some math can actually be useful to them, and that they can really do that math