Table of Contents

1.1 Introduction
1.2 Eight great ideas in computer architecture
1.3 Below your program
1.4 Under the covers
1.5 Technologies for building processors and memory
1.6 Performance
1.7 The power wall
1.8 The sea change: The switch from uniprocessors to multiprocessors
1.9 Real stuff: Benchmarking the Intel Core i7
1.10 Fallacies and pitfalls
1.11 Concluding remarks
1.12 Historical perspective and reading
1.13 Exercises

2.1 Introduction
2.2 Operations of the computer hardware
2.3 Operands of the computer hardware
2.4 Signed and unsigned numbers
2.5 Representing instructions in the computer
2.6 Logical operations
2.7 Instructions for making decisions
2.8 Supporting procedures in computer hardware
2.9 Communicating with people
2.10 LEGv8 addressing for wide immediates and addresses
2.11 Parallelism and instructions: synchronization
2.12 Translating and starting a program
2.13 A C sort example to put it all together
2.14 Arrays versus pointers
2.15 Advanced material: Compiling C and interpreting Java
2.16 Real stuff: MIPS instructions
2.17 Real stuff: ARMv7 (32-bit) instructions
2.18 Real stuff: x86 instructions
2.19 Real stuff: The rest of the ARMv8 instruction set
2.20 Fallacies and pitfalls
2.21 Concluding remarks
2.22 Historical perspective and further reading
2.23 Exercises

3.1 Introduction
3.2 Addition and subtraction
3.3 Multiplication
3.4 Division
3.5 Floating point
3.6 Parallelism and computer arithmetic: Subword parallelism
3.7 Real stuff: Streaming SIMD extensions and advanced vector extensions in x86
3.8 Real stuff: The rest of the ARMv8 arithmetic instructions
3.9 Going faster: Subword parallelism and matrix multiply
3.10 Fallacies and pitfalls
3.11 Concluding remarks
3.12 Historical perspective and further reading
3.13 Exercises

4.1 Introduction
4.2 Logic design conventions
4.3 Building a datapath
4.4 A simple implementation scheme
4.5 An overview of pipelining
4.6 Pipelined datapath and control
4.7 Data hazards: Forwarding versus stalling
4.8 Control hazards
4.9 Exceptions
4.10 Parallelism via instructions
4.11 Real stuff: The ARM Cortex-A53 and Intel Core i7 pipelines
4.12 Going faster: Instruction-level parallelism and matrix multiply
4.13 Advanced topic: An introduction to digital design using a hardware design language to describe and model a pipeline and more pipelining illustrations
4.14 Fallacies and pitfalls
4.15 Concluding remarks
4.16 Historical perspective and further reading
4.17 Exercises

5.1 Introduction
5.2 Memory technologies
5.3 The basics of caches
5.4 Measuring and improving cache performance
5.5 Dependable memory hierarchy
5.6 Virtual machines
5.7 Virtual memory
5.8 A common framework for memory hierarchy
5.9 Using a finite-state machine to control a simple cache
5.10 Parallelism and memory hierarchies: Cache coherence
5.11 Parallelism and memory hierarchy: Redundant arrays of inexpensive disks
5.12 Advanced material: Implementing cache controllers
5.13 Real stuff: The ARM Cortex-A53 and Intel Core i7 memory hierarchies
5.14 Real stuff: The rest of the ARMv8 special instructions
5.15 Going faster: Cache blocking and matrix multiply
5.16 Fallacies and pitfalls
5.17 Concluding remarks
5.18 Historical perspective and further reading
5.19 Exercises

6.1 Introduction
6.2 The difficulty of creating parallel processing programs
6.3 SISD, MIMD, SIMD, SPMD, and vector
6.4 Hardware multithreading
6.5 Multicore and other shared memory multiprocessors
6.6 Introduction to graphics processing units
6.7 Clusters, warehouse scale computers, and other message-passing multiprocessors
6.8 Introduction to multiprocessor network topologies
6.9 Communicating to the outside world: Cluster networking
6.10 Multiprocessor benchmarks and performance models
6.11 Real stuff: Benchmarking Intel Core i7 960 versus NVIDIA Tesla GPU
6.12 Going faster: Multiple processors and matrix multiply
6.13 Fallacies and pitfalls
6.14 Concluding remarks
6.15 Historical perspective and further reading
6.16 Exercises

7.1 Introduction
7.2 Gates, truth tables, and logic equations
7.3 Combinational logic
7.4 Using a hardware description language
7.5 Constructing a basic arithmetic logic unit
7.6 Faster addition: Carry lookahead
7.7 Clocks
7.8 Memory elements: Flip-flops, latches, and registers
7.9 Memory elements: SRAMs and DRAMs
7.10 Finite-state machines
7.11 Timing methodologies
7.12 Field programmable devices
7.13 Concluding remarks
7.14 Exercises

8.1 Introduction
8.2 GPU system architectures
8.3 Programming GPUs
8.4 Multithreaded multiprocessor architecture
8.5 Parallel memory system
8.6 Floating point arithmetic
8.7 Real stuff: The NVIDIA GeForce 8800
8.8 Real stuff: Mapping applications to GPUs
8.9 Fallacies and pitfalls
8.10 Concluding remarks
8.11 Historical perspective and further reading

9.1 Introduction
9.2 Implementing combinational control units
9.3 Implementing finite-state machine control
9.4 Implementing the next-state function with a sequencer
9.5 Translating a microprogram to hardware
9.6 Concluding remarks
9.7 Exercises

10.1 Introduction
10.2 Addressing modes and instruction formats
10.3 Instructions: The MIPS core subset
10.4 Instructions: Multimedia extensions of the desktop/server RISCs
10.5 Instructions: Digital signal-processing extensions of the embedded RISCs
10.6 Instructions: Common extensions to MIPS core
10.7 Instructions unique to MIPS-64
10.8 Instructions unique to Alpha
10.9 Instructions unique to SPARC v9
10.10 Instructions unique to PowerPC
10.11 Instructions unique to PA-RISC 2.0
10.12 Instructions unique to ARM
10.13 Instructions unique to Thumb
10.14 Instructions unique to SuperH
10.15 Instructions unique to M32R
10.16 Instructions unique to MIPS-16
10.17 Concluding remarks

The zyBooks version of the most comprehensive introduction to this core topic provides a powerful interactive learning environment

The Computer Organization and Design (ARM) zyVersion contains the complete 1st edition text of Patterson and Hennessy’s classic book, enhanced with new interactive animations and questions to help students learn faster and more effectively.

  • Presents fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, parallelism, optimization techniques, and memory hierarchy
  • Features a subset of the ARMv8 architecture
  • Built-in simulator so students code, build memory and add values right in the zyBook
  • Built-in labs can be used as-is, or instructors can customize or create their own
  • Over 300 auto-graded learning questions with immediate feedback

Animated learning activity from this zyBook

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zyVersions are leading print titles converted and adapted to zyBooks’ interactive learning platform, allowing for a quick and easy transition to an engaging digital experience for instructors and students.

zyBooks’ web-native content helps students visualize concepts to learn faster and more effectively than with a traditional textbook. (Check out our research.)

This zyVersion of Computer Organization and Design (ARM) benefits both students and instructors:

  • Instructor Benefits
  • Customize your course by reorganizing existing content or adding your own
  • Continuous publication model updates your course with the latest content and technologies
  • Robust reporting gives you insight into students’ progress, reading and participation
  • Animations and other interactive content can be shown in presentation mode and used during a lecture
  • Student Benefits
  • Learning questions and other content serve as an interactive form of reading
  • Instant feedback on labs and homework
  • Concepts come to life through extensive animations embedded into the interactive content
  • Save chapters as PDFs to reference the material at any time

Authors

David A. Patterson
University of California, Berkeley

John L. Hennessy
Stanford University

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